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(+1)

I liked the idea, especially the approving or rejecting of toys based on the nice/naughty list. I didn't feel overworked, would of been interesting to play with that idea like maybe orders coming in faster and having to quickly approve/reject them.

Art was interesting!

Thanks for playing and the thoughtful comment! I agree that the game is missing the overworked feeling, some element of racing against the clock would have helped a lot. Maybe some kind of system where you need to complete 5 orders in Day 1, 10 orders in Day 2, etc.