I thought this game was OK, 3/5, maybe 3.5/5. It's worth playing. I see what the developers had in mind with the control scheme, but I really didn't like it. In the end, I did get used to the controls, but I didn't find it fun. I found it clunky. The graphics and sound are fantastic. They really elevate what, for me, is a mechanically flawed game. Someone else commented that a save game or password feature would be useful. One of the developers responded saying the game is easy to complete once you know how, so that wouldn't suit the game. I think that developer is underestimating how difficult the game is, as well as how much time most people are willing to invest in playing through such a game. It seems easy to you because you made it! Of course you're naturally going to find it easy! Goodness, I can't understand why you wouldn't make it more accessible to modern players who don't want to spend hours starting over and over from the beginning. In the end, I just played it with save states, and this made it much more palatable. Also, the writing is serviceable, and it's a fun story, so don't get me wrong, but I honestly do think it would have benefited from having a native English writer on the team. All in all, an OK game that, just in my opinion, could have been a lot better with modern controls and a save game feature. Lots of passion has definitely gone into it, and the graphics and sound (Bayliss, of course!) are fantastic, so it's definitely worth playing.
Viewing post in Deathflood: Curse of Oak Island (C64) comments
Thank you for the feedback. I really appreciate you taking the time to write such a detailed review. If we develop another game of this type, I will try to incorporate your suggestions. Regarding the controls, could you describe in more detail what bothered you or what you mean by "modern controls"? And regarding your point about the "native writer": Sure, if anyone is interested in volunteering, please get in touch. Since we don't make any money from the games, all we can offer is a line in the credits. Just contact us via the email address on our website.