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Making puzzles in RM can be a rather complex task, so you have my respect for the effort. Making the puzzles timed felt a little frustrating since it interfered with planning and experimentation, but I did ultimately figure things out. It also would have been nice to have a reset button on the first puzzle so I would not have to wait for time to expire, but at least I never had to wait long.

Good jam game, and I hope you found the experience enlightening.

Thank you very much for playing!

Indeed, the idea of having a reset button is great. I might add that later. In my main project, some of these puzzles will be implemented as well, but the timing factor will be different. I added it here so the short story could make more sense.