I want to start with saying that this is not generally my type of game. I liked the idea, the graphics and the UI, but the movement system felt very cumbersome to use. If you spamclick you actually go slower because your move resets, but looking at the character just walk around after a click removes that little gameplay from you too. I felt lost but its probably a skill issue, i will not blame it on the game. Overall it's a great start but could use a lot more work (I have read the description about the time limitations). Some music is needed even if its an official holo track to keep the player engaged because the soundless walking really pulled me out of the experience.
Viewing post in HoloReco: Elysium jam comments
Sometimes feedback from people who don't play the genre is valuable. I actually hadn't thought about the possibility of the player clicking repeatedly, and that's something I really should have thought about. There's likely a decent overlap between players who play crpgs and players who want/need to have their hands constantly doing something for whichever of the various reasons that can be the case. I think I know how to make repeated clicks not slow anything down as well (just allow the path finding code to delete a couple nodes and build on the existing path). Thanks for trying the game.