The pixel art is really nice!
The music is also well done!
The multiple self concept is also really well implemented. It was fun to discover, little by little, what had happened in the past that caused the end of the world.
For the boss fights, I mostly facetanked them.
In Rissa's one, I think I got lucky with the notes, because I just stood diagonally from her and kept hitting her for probably 90% of her HP. Then she changed to double notes and that was the end of me in that run. Next run I got combo'd before I could land 2 hits. Eventually she went down.
For Shiori's, I found a safe spot again diagonally from her, where I could sit and get her HP down to about 40-50% before more novelites spawned.
Fuwamoco's was the easiest as I just stood my ground and hit Mococo. She couldn't get close enough to hit me before my next attack pushed her back until her HP went down to 1% and switched with Fuwawa. The it was just about running around and waiting for another Mococo hit. XD
I honestly knew I'd have to die a bunch of times to progress, so I didn't mind the chattino bombardment or the flower room doing a touhou barrage on me. XD
The ending was great! I was too surprised to act, but I wonder if I could've ran away from CC or beat her and become "the one" CC.
Some improvement suggestions:
- I got combo'd to death by Nerissa's double notes attack. I feel longer i-frames after taking damage would help give the player a chance at dodging and getting back into the fight.
- I don't know if it was intended but I failed to defeat the big grem in my first timeline (got it down to 20%) and when I came back it was not there anymore. Every other boss-like enemy was there when I came back after dying, though.
- I think it would be nice to limit the number of explosion SFX that can play at the same time. I somehow managed to get an army of otomo with me into a boss fight and they all exploded at once, making a LOUD noise.
Great game!
Bonus: Look at all those bodies... what a massacre it was. XD