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(+1)

Excellent idea. I loved that all the player mechanics are tied to either the grow or jump buttons instead of having dedicated 'shrink' or 'grow' inputs. It gives the player a small sense of mastery that I liked wrestling with. Input is immediate and responsive.

Only thing I was struggling with was the layout of the controls. Z and X keys feel similar to press, so maybe jump could be mapped to ctrl or space?

Otherwise thanks for sharing.

Thank you! Glad you liked it