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(3 edits) (+2)

Just played the game, and I have to say that although it had some nice sentiments, the monologue felt too generic. I don't know if this was based on an actual real-life person or events, but because the "colossal failure" itself was never mentioned in detail, I feel like there was no real closure for me. As I did not know what the back-story was in the first place, I guess I was unable to relate on an emotional or rational way to *why* they were feeling the way they were, and how the ending was a bit too abrupt. Don't get me wrong, I will say I have felt like this in my life, when I was younger, so the monologue was poignant, and I understand if your reasoning behind being vague was to convey a slice of life story rather than evoke specific or harrowing events to spur relatable memories or emotions in the player. [sidenote - played on Mac with no issues]

Thank you very much for playing.

(+1)

Hey, sorry if my post was a little negative, I didn't mean to come across like that. I appreciated the experience :)

Oh, I didn't take it that way, but thank you anyway!