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(+1)

Hi there! I love this plugin and am currently using it for my Game. I was wondering if it was at all possible for you to add a checkIfQuestExistsID(id) script call, similar to checkCompletionID(id), or a plugin parameter to disable the hard crash on duplicate quest adds?

Right now the Add Quest plugin command throws before conditionals can guard it in recalled events. I can always use switches and variables to negate this, but it would be awesome to have it added, again if possible!

Thank you so much!

(+1)

I could add it to the future release, thanks for the suggestion