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(+1)

I like how you applied the concept of "time only moves when you move" and looping the level multiple times to set it up for a final successful run (or to collect all clocks)

I really like what you did with the volume sliders!! Neat detail!

I wish there was a special ending after collecing all the clocks. Some required some planning ahead to collect as well as some luck with the jumps.

Some improvement suggestions:

- Tutorial texts looked a bit blurry. I think it's because there's not enough contrast between the face color and the drop shadow.

- Some levels matching open walls on opposite sides of the screen, giving the impression they're connected. However, going that way actually counts as going off the map.

- The jump height was a inconsistent. Sometimes holding the jump button for a long time would not trigger a maximum height jump. This means reattempting a jump multiple times, eating away precious seconds. After some experimenting, it seems that every 2nd jump is be limited to a lower height. If it's intended, the player should be made aware somehow. I played on web, maybe that's why?

Good game! I hope you can add some more polish after the jam!

(+1)

Thanks for playing and:

1. The game was suppose to have two endings but unfortunatly i didn't have time to add them.

2. I noticed that some players had the same idea, that matching openings in the walls on the sides would "teleport"  them to the other side, i  will definitly fix that problem (by re-making levels and thinking while doing so)

3. The height issue seems to be caused by Web version. I already looked into that. unfortunatly i wasn't able to find the core issue, but i'm still trying to find it and fix it. The desktop version (Windows) does not have that problem tho.

:D