I like how you applied the concept of "time only moves when you move" and looping the level multiple times to set it up for a final successful run (or to collect all clocks)
I really like what you did with the volume sliders!! Neat detail!
I wish there was a special ending after collecing all the clocks. Some required some planning ahead to collect as well as some luck with the jumps.
Some improvement suggestions:
- Tutorial texts looked a bit blurry. I think it's because there's not enough contrast between the face color and the drop shadow.
- Some levels matching open walls on opposite sides of the screen, giving the impression they're connected. However, going that way actually counts as going off the map.
- The jump height was a inconsistent. Sometimes holding the jump button for a long time would not trigger a maximum height jump. This means reattempting a jump multiple times, eating away precious seconds. After some experimenting, it seems that every 2nd jump is be limited to a lower height. If it's intended, the player should be made aware somehow. I played on web, maybe that's why?
Good game! I hope you can add some more polish after the jam!