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Thanks for reaching out! The documentation is included in the asset files themselves, but I’m open to putting up some online documentation.

What sort of things would you like to see explained?

I wanted to have a feeling of how much effort I would need to convert regular rigged 3D characters with  animation controller into a billboard with animated sprites, while keeping big part of the existing animation controller. I've seen briefly a screen in the teaser.

My idea is to create an oldschool render like "virtual hydlide" (on saturn) without scrapping too much of my TPS controller.

Documentation on other assets on the market are sometimes accessible without buying it, it helps me to make some choice. So that's why I asked if it's available online.

Thank you !

Thanks for the feedback!

I’m planning a total overhaul / remake of my website, so I’ll make sure to make online documentation a part of that. You’re right, it’s useful to be able to browse and see how the asset works before you buy it.

Like you said, you can see it a bit in the trailer - it generates animations for the sprites based on the animator you already have. It can make sprite animations of any animation you have for the model. The animator states could remain the same, but the animations would change the sprite instead of actually animating the mesh skeleton.

Hope this helps!

(+1)

Exactly what I'm searching for.
Thank you