fun
level transfer is a bit weird - its not clear why it happens, so you never know when its going to happen. and you can accidentally leave chests uncollected and lose them.
what does square actually do? does it give more points each transformation? maybe add option to inspect items in inventory (their stats, not just number)
feels like cherry spawns hole-man much less than its supposed to, but maybe that's just a feeling and nothings actually wrong.
Thank you!
I've gotten a lot of feedback that changing of levels is unexpected. FWIW it happens when the clock in the top right completes a circle.
Also it's not explained in the game, but you never really lose chests. If they despawn by being offscreen or the level ending, they'll immediately respawn.
"what does square actually do? does it give more points each transformation?"
Yeah, exactly. It goes through a bunch of shapes, each one worth +1 more than the last. This should probably be explained better on the card somehow.
"maybe add option to inspect items in inventory (their stats, not just number) "
Yeah, this will come. Need to add hover/click to show details in the inventory.
"feels like cherry spawns hole-man much less than its supposed to"
I sometimes feel this too. I think it's just that 10% is actually kind of low. 10 cherries is a lot and the nature of randomness is that it might even take like 20 to trigger. It's a bit annoying that it's SO random that it's hard to plan around.