I enjoyed the demo it has a suda-esque direction that i love tho i have too some critics.
Overall the combat mechanics are fun especially how you chain attacks and the feedback is satisfying but the character movements feel floaty and lack weight when you run and rotate it doesn't feel natural like he is not connected to the ground
The shaky camera help indicate a good punch but when you fight multiple enemies close its hard to read their move or your own move as it shakes a bit too much when you try to punch consecutively i think a balance need to be found with the amount and usage for example maybe a very light shake for combo starters/ light attack and a stronger shake for a finisher
Enemies sometimes stunlock you too much at point you can't move or flee effectively there was times when i got ganked and couldn't flee or get up leading to a very VERY quick death which lead back to what i said first about movement being floaty it it make dodging harder than it need to be and not quite satisfying
Honestly the game is pretty solid , its optimized and fluid (on my 3070 at least), the art direction and designs are good and it has that passionate inspired ps2/xbox era vibe experimentation (in a GOOD WAY) that we critically need back nowadays , the music is funky and is a good addition to the combat and fighting mechanics despite the current flaws are fun and have good potential !
Keep up the good work