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There is some critical error with the save game system. It does not work at all when trying to load. (I tried this with a fresh unzipped file with no save and with one that has a save after day 1).

ERROR in action number 1

of  Step Event0 for object obj_GenButton:

Variable obj_GenButton.Exists(104122, 3) not set before reading it.

at gml_Script_LoadThis@gml_RoomCC_room_Load_0_Create

############################################################################################

gml_Script_LoadThis@gml_RoomCC_room_Load_0_Create (line -1)

gml_Object_obj_GenButton_Step_0

And this error comes, when trying to hover over the auto button.

ERROR in action number 1

of Draw Event for object obj_load:

Push :: Execution Error - Variable Index [3] out of range [3] - -6.Exists(104122,3)

at gml_Object_obj_load_Draw_64

############################################################################################

gml_Object_obj_load_Draw_64 (line -1)

Also, the save game location is only in the game folder. That is not done anymore. You should use some user specific path or at least warn players, that this is so, so they can backup their save games.

I glanced at your changelog, and apparantly you changed location for whatever reason. Indie games like this, especially the ones that are still in development get deleted and redownloaded all the time with a new version. If you store save games only in the game folder, that is a recipe for disaster.

A note on the start screen how to quit the game and how to fullscreen the game would also be nice. Not everyone knows alt-enter.

(+1)

Fixed

(+1)

Forgot to add to

Now the game saves both to program directory, and AppData, if it can't find the one in program directory, it'll try to find the one in AppData as a backup, it will prioritize program directory first tho.

That was fast. At first I thought it was the unzipped location or folder name or something like that. But since you changed the save mechanism, I tried with fresh data.

A warning about the save game location would have done the trick. But doing it like renpy does it, is of course better.