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Didn't play much (yet), but I think the only immediate complaint I've got is that traits that boost your stats almost feel kinda iffy since they're additive, rather than multiplicative, so they end up feeling a lot less impactful in the long run.

Like, "plain" removing 3 charisma barely means anything if you have 50, it almost feels like each trait needs a slight percentage to go with it, even if it's something small like 3 (+3%) or 3 (+5%) CHA getting removed, so that trait will always stay at least a little relevant all the way up at 1000 CHA, rather than you running around ugly, diseased, asymmetrical, purple with green polka dots, have breath that could kill a person, you're covered in warts, oozing fluids from every orifice and you're still able to easily chat with no issue because all those traits add up to like -30 CHA when you have 1000.

Also I guess I'm iffy about the character creation screen not telling you what the traits all do when you pick them, but I think that might be intended as a "mystery", so it's whatever.

I've already experimented with multiplicative gains, and it's extremely unbalanced. Traits are already perfectly fine and balanced in their current state, not to mention they're very easy to earn. For the intro, a lot of traits have a full list of things they affect and I neither want to list them in the intro or go through the massive list. Instead, if you have a question, you're welcome to ask on discord or tfgames.site.