I'm so glad you got this submitted! I liked the gameplay and loved the visuals here, but I found the platforming more difficult than it should have been due to the delay in the jump. It seemed like the delay was due to the anticipation pose just before the jump, but in this case I'd have skipped it and had the player proceed right into the jump to make the controls feel more responsive. I'd definitely keep those anticipation poses in for any non-player characters though—they can really help telegraph the movement and give jumps a better feel. Thanks for making and sharing your game!
Viewing post in Captain Bomb's Challenge jam comments
Thanks!! Yeah, the jump is a bit quirky, I initially thought of removing the anticipation entirely, but then I ended up changing it to be more lika in Jump King, where the longer you hold the jump button, the more it will wait and the further you'll jump, but if you tap the button you'll jump instantly but shorter. But I agree that maybe this kind of jump is not that great for an arcade-like game like this... I'll iterate on it after the rating period :D