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(+1)

First off, I really applaud the effort here. The game looks good so far and the assets used go well together. Everything for the most part works very well together.


  • Cycling through enemies to hit was very odd. There was a slime and a bat. While targeting the bat and pressing left to go to the slime, it went to Rose. Very disorienting.
  • The enemies on the overworld move incredibly fast, and once I realized that they gave no exp, that made each battle pretty annoying
  • The battle system as it stand right now is very slow. from clicking to attack and waiting for each thing to carry out took a little bit longer then what I would have wanted it to.
  • The overworld map is filled with buildings, none of which we can enter, so its a little confusing as to what makes something enterable or not.
  • I stopped playing once the screen stopped updating but I could hear the game was still processing my actions.
    • This happened during the big slime fight in the dungeon when trying to use the main characters buff spells. Not sure if that was the reason, or maybe cause I was going in and out of the window.
  • The fishing seemed weird just because the second you want a fish, you get a fish. The AFK fishing gets considerably less fish then if I was to just do it myself. Like I can either catch 60 fish, or 1 fish in a minute.

Thank you for the thoughtful post! 

  • "Cycling through enemies to hit was very odd. There was a slime and a bat. While targeting the bat and pressing left to go to the slime, it went to Rose. Very disorienting."

Yes, this is a known issue. I'm working on fixing the targeting so that moving from left to right does not switch rows from the player's party to the enemies. It is one of my highest priorities to fix this. I'm very sorry about that.

  • The enemies on the overworld move incredibly fast, and once I realized that they gave no exp, that made each battle pretty annoying

Yes, there is no level up system in the game for the player characters. Once you unlock necromancy, summons DO level up and gain xp from those encounters. They at least give crafting materials, but I can consider reducing the number of overworld enemies in the Phurston cave.

  • The battle system as it stand right now is very slow. from clicking to attack and waiting for each thing to carry out took a little bit longer then what I would have wanted it to.

Understandable. I will look into ways to speed up the combat animations so it's less sluggish!

  • The overworld map is filled with buildings, none of which we can enter, so its a little confusing as to what makes something enterable or not.

The only enterable buildings for the time being are the apartment building after you finish the tutorial questline, Phurston Barracks, the Abandoned Castle in East Phurston Outskirts, and the mansion in West Phurston Outskirts after starting A Peel For Help. The overworld buildings are more-so map pieces to make the world feel larger and more lived in: I apologize if that was confusing.

  • I stopped playing once the screen stopped updating but I could hear the game was still processing my actions.
    • This happened during the big slime fight in the dungeon when trying to use the main characters buff spells. Not sure if that was the reason, or maybe cause I was going in and out of the window.

Yes, I have noticed this issue: that the game will sometimes freeze during combat. I will have to look into my plugins and see what the culprit might be. I have been aggressively adding plugins that give combat more depth and I suspect one of them is causing issues.

  • "The fishing seemed weird just because the second you want a fish, you get a fish. The AFK fishing gets considerably less fish then if I was to just do it myself. Like I can either catch 60 fish, or 1 fish in a minute."

Yes, that is by design. That feature is so you can gather resources while you're at work, or sleeping, or playing another game. That why it's AFK! One of the design pillars of this game is to have both high-activity and low-activity gathering. High-activity gathering is, like you said, catching 60 fish in 1 minute or AoE grinding mobs with the Hunter's Map to gather crafting materials. Low-activity gathering is AFK fishing or scavenging with the Hunter's Map so you can make progress in the game when you otherwise wouldn't be able to.