Thanks for the feedback! In the next update, we've added a "Next Unit" button, which will also display building actions (for example, the ability to fire from a tower). We've also added a long-range movement function for each unit (you can set a target, and the unit will move to it). Additionally, factions will have ground transport that can hold up to 8 units (however, they will receive a debuff from long travel in transport). Furthermore, the ability to use goblin babies for other purposes will be added (we're currently implementing the ability to drill dungeons with them, but sacrificing them for experience or income will also be an option). Additionally, farm and pig automation will be available in the next update. Regarding income from mushroom farms, a well-planned goblin city can generate 8x4 (32) income, considering that most goblin units require no expenditures, this significantly exceeds the similar income of humans. Additionally, both Goblin Kings can acquire a tier 2 Economy skill, which will provide +10 income for each city and +20 income for Kings (versus +5 and +10 for Humans). We plan to release the update within three months. Key features include alliances, a third Dwarven faction, a dungeon, and simplified access to help.