The game starts with Neutrinos being 1kg in weight...that are (rough estimate) 2.14*10^37 Neutrinos :)
Not a big issue but shouldn't the masses be more "realistic"?
yeah I did think this myself as well lol, it’s physically pained me putting those numbers in, I couldn’t quite work out how to add such small numbers into the system without it bugging out, but I’m rolling out an update soon, to hopefully resolve this and a few other issues. Thanks for the feedback!
perhaps you could treat the exponents as a seperate number, so rather (example only) having " 1.9816e-36" as number, you could have "1.9816" and "-36" as numbers. When the first number gets too large or too small, you then change the second number by a preferred magnitude like 9. Then you could assign the second number different names for various small and large units.
But I can't code at all so I don't know how complicated it would be to implement something like that.