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The game starts with Neutrinos being 1kg in weight...that are (rough estimate) 2.14*10^37 Neutrinos :)

Not a big issue but shouldn't the masses be more "realistic"?

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yeah I did think this myself as well lol, it’s physically pained me putting those numbers in, I couldn’t quite work out how to add such small numbers into the system without it bugging out, but I’m rolling out an update soon, to hopefully resolve this and a few other issues. Thanks for the feedback!

perhaps you could treat the exponents as a seperate number, so rather (example only) having " 1.9816e-36" as number, you could have "1.9816" and "-36" as numbers. When the first number gets too large or too small, you then change the second number by a preferred magnitude like 9. Then you could assign the second number different names for various small and large units.

But I can't code at all so I don't know how complicated it would be to implement something like that.

Why not remove "kg" altogether, or replace it with "units"? It doesn't really matter what comes after the number, as long as the number goes UP! :)

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this is a good suggestion! Thanks for your feedback!