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This game reminded me of a similar flash game with a similar plot. The toys are fighting against "shadows," except that the player's parents will check on them in times of crisis, giving the player a chance to become immune to death.

The game's difficulty is moderate, basically following the 3-block calculation method of PvP and the "pea swarm counter-attack" tactic of PvZ (here, it's star swarm counter-attack). Unfortunately, too much randomness makes the game unbalanced. Especially the tricycle stacking bug and the initial dual-lane attack are completely undefendable. Similarly, I ran over the final boss with a car…this boss was indeed a bit disappointing.

The biggest advantage of the game is that "the player isn't idle"—rotating blocks, replenishing the battle line, inflating balloons, etc.

Personally, I hope the game can be expanded as a release product:

Recommended expansion content: Balance enemy teams: I don't want to see two heads and a tricycle rushing towards my position at the start. You should learn from PvP and buy a "lawnmower." Or use a car as a lawnmower.

The fourth wall: Some strange situations can interfere with player actions and "jump scares" (optional to disable).

Moving or destroying toys: Sometimes I need to adjust my tactics.