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Its hard to tell just because this still feels like the beginning stages of building your game. I am really curious to see what the other weapons are going to feel like though.

As it stands, the combat is not very engaging. The enemies have one attack and I just dodge it and come back for another hit or two. then just repeat that sequence again.

The text that says S_CHRG: 0 is stretched out unlike the other UI elements, so it looks off.

The Health a poise UI bars are very lack luster and I had no idea what they were for a while.

The sizing of all the characters were pretty sporadic, felt like a Hodge podge of assets.

I hope to see this project come along further cause this could be cool!

Thanks for the feedback, much appreciated.

Yes this is just a prototype 😅, its still in the beginning stages of production so everything you pointed out is valid. 

The aim of this build was to see how the game feels and see if there is potential in the game loop so there are very little mechanics or anything else yet ( I definitely have more ideas for all the mechanics but I think I got the essential ones down). There's still tons more work to be done

Since you did not mention the controls feeling janky, I would assume you found it good to control and play?
Also what are your impressions on the game loop?

Once again, thanks for the feedback 🙏🏾