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Short and sweet game experience.

I like the cute gigi animations and the way you used DDOLBANG's portraits.

Interesting time limit mechanic. I like the philosophical explanation to it.

Dialogues were well written too!

At first, I was going to suggest tuning the floaty jumping but... after clearing the game I can tell it's part of the charm. The ramps launching Gigi into the air and hitting ledges also giving her a little boost were interesting side effects. Maybe you could consider designing your levels to have "speedrun" routes that make use of these unique platforming moves!

Good game!

Thank you for playing! I'm really glad you liked it. I like the idea of embracing the janky movement and turning it into a mechanic for speedrun routes. I'll keep that in mind when I continue to work on this project!