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Total meal score would be 0/10000 (prompting the weevils stew ending) my stew quality was fine, it was like sixtysomething.

I had everybody in my table happy, except the dead satanist which is not a positive value I think.

I replicated the problem in both versions of the game I own (one which is in my rpgmaker2000 folder, no lsd files) and another in desktop (which runs without changes). At first i thought it was not having the wasps trapped, then not having the stew fresh until noticed checking the stew in inventory made my score register.

-check STEW (SERVED) in inventory did the trick

So I opened the game in the engine and there were many variables you probably have a better grasp on. 

I slapped the STEW REGISTRY line event (on stew (served)) just when you are about to eat and now that version of the game reads my score instead of 0. I can send the lsd file with my save if you are interested. im waiting for my friends to reach the ending so we can check more.

(Sorry if having a modded version of the game bothers you, I was just marvelling at the game inside)

(1 edit) (+1)

Thanks for the further explanations.  I do believe you've provided enough info to squash the bug.

It required a little fiddling, and it may affect some obscure scoring outcomes, but they should at least calculate properly.

The singlemost issue I believe was that the STEW AVERAGE function, initially used to generate the STEW QUALITY for the item description, relies on how many BOWLS OF STEW you have...but, let's say you submit all 8 STEWS to the BLACK TABLE, without ever "investigating" the average, your average would then be defined by a numeric 0 for STEWS IN INVENTORY.  Basically a divide by zero error.

STEW AVERAGE now runs at BLACK TABLE SCORING and divides by [INACCESSIBLE], and I'd say works as one would expect.  I will re-upload it imminently.

Thanks again, eagle-eyed HANDCASTLE.