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Thank you!

It may look complex, but this is actually classic tilemap-based raycasting, just implemented within 2D Godot. It’s not that hard to create if you roughly understand how it works

The game is indeed quite challenging (maybe I pushed it a bit too far), so I’m thinking about recording a full playthrough for players who might get stuck at certain points, to make the experience a bit more accessible

Thanks again for the feedback!