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Hi TryHardStudio, 

Thanks for letting me play your game for the playtest! I think there are a lot of great things going for this game and I have some feedback as well.

  • What was the most frustrating moment in what you experienced?
    • I wouldn't necessarily call this frustrating, but I did get easily confused on where to go/how to move forward in the first area. It felt like there were a lot of different concepts introduced all at once. Might be more effective for new players to introduce one mechanic at a time and then master it before introducing another one. Also sometimes it was hard to tell which "puzzle" or obstacle was the one I was supposed to go after next. 
  • What was your favorite moment?
    • I liked the world buidling and the animation. The environment felt like there was a lot of care and thought put into it. I thought the soldiers animations were believeable and subtle. Great job with the art and vibe!
  • Was there anything you wanted to do, but the game didn’t let you?
    • I think the lowest sensitivity setting is still a bit too high. I would've preferred the sensitivity lower since the camera spun too quickly and was disorienting. 
  • If you had a magic wand where you could change any part of the game, regardless of cost or complexity, what would you add/change/remove? 
    • I think the starting area could be more simplified. Perhaps it's just me, but I would like to have less friction in the beginning of a game so I get some more momentum and stick with it. 
  • What would you say you were doing in the game? 
    • Uncovering some mystery, though the details of the nature of the mystery were unclear. I'm not sure if I had enough info to become invested in the story. I think the world has potential though!
  • How would you describe the game to friends and family?
    • Solve puzzles in a mysterious world inspired by classic N64 era adventures!

One other comment is that it seemed like some of the spelling/grammar of the text was off. There were a few parts where I understood what the sentance meant to say, but it was phrased awkwardly. 

Thanks and looking forward to seeing where the project goes!

Thanks a lot for playing! Glad you liked the worldbuilding. Getting the correct ambiance was super important, and even though we're still not quite there, we at least seem to be closer on that front. Currently, most of the feedback has been regarding player guidance and gamefeel, particularly the camera. Getting a 3rd person camera working properly with collisions has been a struggle, but we'll keep working on it until we get it right. And yeah, fixing the grammar is at the top of our priorities. Cheers!