It wasn't as hard as I thought... The code is
1922 x 1200
Below animation code... Still to other variables that I'm testing, many limitations... Fortunately you can improvise with what you have. Still need to find all the codes in Lu and its 30 thousand
TextureOverriderManager.RoomManager.SetSprite(item0.GetUniqueGuid(), "/Room/GhostBackground", catSpriteReference000)
--Wait for 0.1 seconds
coroutine.yield(ModUtilities.WaitForSeconds(0.1))
TextureOverriderManager.RoomManager.SetSprite(item0.GetUniqueGuid(), "/Room/GhostBackground", catSpriteReference001)
--Wait for 0.1 seconds
coroutine.yield(ModUtilities.WaitForSeconds(0.1))
TextureOverriderManager.RoomManager.SetSprite(item0.GetUniqueGuid(), "/Room/GhostBackground", catSpriteReference002)
--Wait for 0.1 seconds
coroutine.yield(ModUtilities.WaitForSeconds(0.1))
TextureOverriderManager.RoomManager.SetSprite(item0.GetUniqueGuid(), "/Room/GhostBackground", catSpriteReference003)
--Wait for 0.1 seconds
coroutine.yield(ModUtilities.WaitForSeconds(0.1))
TextureOverriderManager.RoomManager.SetSprite(item0.GetUniqueGuid(), "/Room/GhostBackground", catSpriteReference004)
--Wait for 0.1 seconds
coroutine.yield(ModUtilities.WaitForSeconds(0.1))