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(1 edit) (+1)

It wasn't as hard as I thought... The code is 

1922 x 1200

Below animation code... Still to other variables that I'm testing, many limitations... Fortunately you can improvise with what you have. Still need to find all the codes in Lu and its 30 thousand 

TextureOverriderManager.RoomManager.SetSprite(item0.GetUniqueGuid(), "/Room/GhostBackground", catSpriteReference000)

--Wait for 0.1 seconds

coroutine.yield(ModUtilities.WaitForSeconds(0.1))

TextureOverriderManager.RoomManager.SetSprite(item0.GetUniqueGuid(), "/Room/GhostBackground", catSpriteReference001)

--Wait for 0.1 seconds

coroutine.yield(ModUtilities.WaitForSeconds(0.1))

TextureOverriderManager.RoomManager.SetSprite(item0.GetUniqueGuid(), "/Room/GhostBackground", catSpriteReference002)

--Wait for 0.1 seconds

coroutine.yield(ModUtilities.WaitForSeconds(0.1))

TextureOverriderManager.RoomManager.SetSprite(item0.GetUniqueGuid(), "/Room/GhostBackground", catSpriteReference003)

--Wait for 0.1 seconds

coroutine.yield(ModUtilities.WaitForSeconds(0.1))

TextureOverriderManager.RoomManager.SetSprite(item0.GetUniqueGuid(), "/Room/GhostBackground", catSpriteReference004)

--Wait for 0.1 seconds

coroutine.yield(ModUtilities.WaitForSeconds(0.1))