Yeah the fix for the bullets is implemented in the next update which should be released tomorrow or even today, I’ve also sorted out the lag spike issue in this update as well and it was simply caused by textures loading for the first time. Never would’ve guessed this was the issue but to fix it I added a texture loader at the start and the frame time shows a massive improvement. With the enemies, yeah that’s the end of the wave when they stop spawning. Again I’m just doing the fundamentals first which is why I don’t even have a menu screen and only 1 wave.