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(1 edit)

I originally intended them to scale, but can't remember why I left it out.  I'll take a look, but in the meantime what I would do is place the image and set it's visibility to false.  Then you can just manually draw your

img = auto_image(<data>);
img.set_visible(false);
// NOTE: you might need to add space using container.add_space(sprite_get_height(sprite) * scale)) to push the other elements
// DRAW EVENT
draw_sprite_ext(sprite, frame, img.get_bbox_left(), img.get_bbox_top(), etc.)

I think my hesitating factor was whether or not scaled images should push the adjacent content...maybe I'll add this to the next update.