I originally intended them to scale, but can't remember why I left it out. I'll take a look, but in the meantime what I would do is place the image and set it's visibility to false. Then you can just manually draw your
img = auto_image(<data>); img.set_visible(false); // NOTE: you might need to add space using container.add_space(sprite_get_height(sprite) * scale)) to push the other elements // DRAW EVENT draw_sprite_ext(sprite, frame, img.get_bbox_left(), img.get_bbox_top(), etc.)
I think my hesitating factor was whether or not scaled images should push the adjacent content...maybe I'll add this to the next update.