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(1 edit)

Those monsters look UNNERVING. The fact that they'd be so close while I was trying hard to run away had me holding my breath. I replayed twice and still got spooked by how quickly I meet the hat monster inside the first room. The speed boost mechanic was a great touch too, although I'm not sure what the 'fix' mechanism was for. I found the overall theme very ominous, much like my favourite games - I like the idea that I have no idea why I'm there or what 'they' want, but know I've got to get out of there quick.
All in all I enjoyed playing, thanks for the game!

minor bugs/suggestions:
-adding a boundary to buildings so I can't go through them (ex. so I could only use the ladder to go up, since I could 'float' to the top of the building)
-if I wander too far in the grey machine area the enemy stepping sound happens, and it stays for the entire game (though I kept playing because it unsettled me even more LOL)

(I think I misunderstood what 'no collision' meant - does that mean not bumping into anything or not using bear traps at all? I played a couple of times but couldn't find any other easter eggs other than the one at the very end of the game. It was very cute.)