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(+2)

thank you for the feedback! while i can see why this could be a little frustrating, it’s a common trope in tower defense games to be thrown off-guard by a new type of enemy and failing, then learning what to do for the next run. this was definitely not made very clear, and the game not telling you what each of the towers did definitely made this more frustrating, so we’ll keep your feedback in mind for if we update the game.