I liked that each talent had a unique attack. The most interesting one for me was Shiori. I liked clearing the minions away and instantly turning to her to shoot while her guard was down as she cast her next spell.
The optional fight with everyone is very difficult and I only managed to take down 4 out of the 5.
Some improvement suggestions:
- Volume controls.
- Improve volume balance. Sound effects are very loud compared to the music.
- Biboo's fight aoe attack needs a safe spot. It's unfair to make it cover the entire arena. (or at least make it more obvious where it's safe)
- Needs a skip dialogue button if you're reading it for the second time. Especially since there's a high chance to retry a stage.
- Needs more attack variety. Secondary fire modes, different weapons, different types of ammo. Anything that makes shooting less repetitive. Since the game is inspired by classic Doom, I was expecting at least a melee attack when you run out of bullets or some kind of AOE damage weapon, like the rocket launcher. XD
- I didn't like the dash. I prefer a run button like classic Doom. Mococo and basically every melee enemy moves faster than the player and it's not fun spamming the dash button to stay away.
- Melee attackers don't have a wind up. As soon as you're in range and their attack animation plays, you will get hit even if you dash away. This feels unfair.
Good work, team.