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(+4)

I like the concept, and it sounds like you've got a solid plan to put it all together on time! I'm guessing that you'll do overhead third-person perspective? I'm interested to see it in action!

I have a very ambitious dream game planned for this year, so I'm both eager and a bit nervous to get started. It'll be a first-person turn-based dungeon crawler (probably with no actual dungeons in the initial release). Various locations on the map such as shops will "change" if your party members get stripped in combat and run away to hide there. Like most of my games, I plan to keep working on it for at least one more year after release, but I'd like to have a fully finished mini-version of the story ready for the jam release. There are a LOT of different systems that I'll need to put together to make it work, so I'm hoping to have a basic playable version of the game ready by the end of the second week and focus on the horny stuff for the remaining two.

I also like using the forum, it offers a really good way of archiving discussions. One week into the jam, I usually post a thread for work in progress screenshots and concept art. Those are all still up for older Strawberry Jams, for anyone who wants to see the creative process of how the participating games were made.

(+3)

Oh right! I remember your WIP threads from previous jams! I hope this post wasn't stepping on your toes, I've been trying to find ways to push myself to engage in the community more because it's easy for me to get intimidated, but I'll definitely join in on yours when you post it. And that's a great idea to go look back through the old ones too!

Your project sounds very cool and really ambitious but I'm always floored by the complexity of the things you manage during the jam so I'm confident you'll bring it all together, and I'm really excited to see it! I love the way it sounds like the world can change based on what happens while you're playing.

For mine, I'm actually aiming for a gamebook-style text adventure with illustrations, but no conventional game world, sort of like a VN but I don't think it's going to feel quite like a VN? At least it doesn't in my head. I'm desperate to make a prototype but I'm not letting myself do anything but write notes until the jam starts!

(+2)

Don't worry about topic overlap, an earlier thread can be a fun way to see how everyone's plans look before development starts!

A gamebook style adventure sounds fun! It's a very good format for a jam game, the core structure is easy enough to assemble, and there's lots of room to make ambitious branches, make cool art, or add other complexity. It's also a bit easier to wrap up if the deadline's getting too close.

I often get too caught up in the code and mechanics when I make my own games, so while they end up feeling complex they're not always offering great experience in the jam releases. I'm really hoping to make something a bit more fun and approachable this year, but as my first game set in a large and randomized 3D environment, there will definitely be plenty of big structural challenges to overcome. I may just need to save some of the core mechanics like spells, shops, or quests for later expansions.