The story was intriguing. It left me with more questions than answers, which feels exactly like what it was going for.
I wish the enemy wasn’t quite so fast. There were times when it felt like I just did a sweep of an area and it would just suddenly appear beside me. I know it was suppose to help give the horror vibe, but I found it more annoying than scary. There were also a couple of times where it just hung out in a doorway, meaning the only way I could get through was letting it kill me. I wish there had been a way to distract the thing or otherwise make it move away from the direct area you were in, so you could get around it.
In my first playthrough I got stuck in the area with the self destruct computer, between the right wall and a piece of random equipment. No matter how I moved, I couldn’t get out. When I realized I couldn’t get out, I tired running to decrease my oxygen faster, thinking I would die when it reached 0. Even after hitting 0, my character didn’t die and I had to completely restart the game.
The art and sound fit helped set the tone and mood of the game. I appreciate the warning at the beginning of the game. I personally didn’t find anything too bloody or visually upsetting, it was good to give people the heads up so they could make an informed decision.