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(+1)

I like this design of constant risk and choice, items mechanic with crafting system is super idea for this kind of game. I think this is good concept with potential.

Art is good, combining 3D with 2D gives unique style, that's great.

Not sure about my choices but I was not able to craft any item, still was missing some items. I did unfortunately stepped on guy with knife :D

Congratulations on your submission!

Thanks so much for the kind words, you actually gave me an idea to maybe add some tool tips for locations on possible drops.

The recipes were put in to help people understand what combinations craft what but getting recipes isn't that easy either.