Hey, I will drop my feedback below:
What was the most frustrating moment in what you experienced?
- The guide has a lot of text.
- I think the orders should have their ingredients in them like in Overcooked.
What was your favorite part of the game?
- The upgrade system has potential.
Was there anything you wanted to do, but the game didn’t let you?
- I wanted to have more agency in the sense that there were a lot of times were the character wouldn't do what I thought it should do on my click.
If you had a magic wand where you could change any part of the game, regardless of cost or complexity, what would you add/change/remove?
- I would improve the clarity of what you have to do by having the ingredients in the orders like overcooked.
- Besides I think you should take advantage of point and click mechanics more. I think you should experiment with going for a more sims-like route. Programming certain actions on the player and a way to speed up that action chain by spending some item (like an energy drink, coffee, etc) would be cool as well.
What would you say you were doing in the game?
- I was a chef taking orders from clients.
How would you describe the game to friends and family?
- It's a point and click topdown overcooked without multiplayer.
Edit: After taking a look at the screenshot now I see that you have order queuing for the player. That's neat! I think you should show queued actions like The Sims and better tutorialize it, but imo you're in the right direction for taking this game a step further.