Hey, I will drop my feedback below:
- What was the most frustrating moment in what you experienced?
- The way the hand goes back to place for going idle after moving is annoying. I think it should be animated instead to avoid it teleporting so much.
- It won't let you absorb the orbs if you are too close to them.
- It took a long time to load past the godot game engine logo.
- The weapon and hand clipped through objects, I think they should be rendered into a separate layer to overlay everything besides UI.
- Absorbing particles feel off, I would expect the particle motion to be in te opposite way since I'm vacumming instead of throwing a thing. I think some kind of motion towards the gun and a confirmation sprite/particles on succesful collection would be nice.
- Vacum and fly sfx are too similar imo.
- It's odd that the player moves and interacts while still being in the main menu.
- What was your favorite moment?
- Flying feels really good.
- Was there anything you wanted to do, but the game didn’t let you?
- I would like to reliably move faster, the dash is ok but I think it is too unpredictable (burst of movement with not much control)
- If you had a magic wand where you could change any part of the game, regardless of cost or complexity, what would you add/change/remove?
- I would add some upgrades to how much resources you get from each orb.
- Besides I would make it so you have to do 3/4 runs max to get to the next level.
- More levels or a way to generate them randomly in a roguelike fashion.
- What would you say you were doing in the game?
- I was collecting radiation to feed machines.
- I was collecting radiation to feed machines.
- How would you describe the game to friends and family?
- It's a FPS where you control an intelligent polar bear that collects energy orbs for machines.