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(1 edit)

Hey, I will drop my feedback below:

  • What was the most frustrating moment in what you experienced?
    • The way the hand goes back to place for going idle after moving is annoying. I think it should be animated instead to avoid it teleporting so much. 
    • It won't let you absorb the orbs if you are too close to them.
    • It took a long time to load past the godot game engine logo.
    • The weapon and hand clipped through objects, I think they should be rendered into a separate layer to overlay everything besides UI.
    • Absorbing particles feel off, I would expect the particle motion to be in te opposite way since I'm vacumming instead of throwing a thing. I think some kind of motion towards the gun and a confirmation sprite/particles on succesful collection would be nice.
    • Vacum and fly sfx are too similar imo.
    • It's odd that the player moves and interacts while still being in the main menu.

  • What was your favorite moment?
    • Flying feels really good.
  • Was there anything you wanted to do, but the game didn’t let you?
    • I would like to reliably move faster, the dash is ok but I think it is too unpredictable (burst of movement with not much control)
  • If you had a magic wand where you could change any part of the game, regardless of cost or complexity, what would you add/change/remove?
    • I would add some upgrades to how much resources you get from each orb.
    • Besides I would make it so you have to do 3/4 runs max to get to the next level.
    • More levels or a way to generate them randomly in a roguelike fashion.
  • What would you say you were doing in the game?
    • I was collecting radiation to feed machines.
  • How would you describe the game to friends and family?
    • It's a FPS where you control an intelligent polar bear that collects energy orbs for machines.
(+1)

Hi Coast City Games!

Thank you for taking the time to playtest my game and leave detailed feedback.

--All of the points of frustration are valid and will be worked on for the next iteration. There are a lot of opportunities for animation and collision polish. Definitely need another pass at these.

-- Player movement during the start is a bug that I thought I had fixes prior to the playtest. Something else must be triggering it. I'll need to investigate so thanks for the callout!

--I'm glad to hear the flying feels good! I spent a lot of time trying to get it right. And I'm now aware of the mixed results of the dash mechanic. I want it to be reliable so still working on that.

-- all of the "wand" suggestions are great! I have plans to expand the level height and biomes in the game. I've also thinking of using a multiplier system where you get x2, x3, x4 orbs if you can keep up a certain streak. I think this could help as well

Thanks again for your feedback!!