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(+1)

This was an interesting mashup. The space invaders feels like your classic game, plus the grabbing of trash, and need to go off screen at the end of each wave for the mini-game. It could use with some instructions on the game page to let players know how it works. When I got to the hangar, I wasn't initially sure what to do. When I figured out how to fill the grid with trash, it was not immediately apparent that it was meant to be a match 3 game, so I tried dragging things to other areas of the screen, before testing where they could go and figured out what it was. Even a comment about the hangar being a match 3 mini-game would help to give basic guidance on what to do, though a comment on where to start when getting to the hanger to load the game would also be helpful. One other thing I think it would be nice to know in advance would be basic instructions on how the mini-game energy/fuel works

(+1)

Thanks for playing and for the feedback.

I actually had couple of hints implemented at first (the same style the grapple pauses the game for the first time it appears), but my early testers found most of that that help redundant and annoying. I'm still working on how the mechanics could be communicated and I will definitely implement those improvements after the rating period is done.