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Thank you! That's fair to say the theme is light. I picked the game around it with the hitman being repurposed from usual work but since not many interactive objects are repurposed that's a fair critique.

I was planning to put the achievements in as badges on the mission brief for each level but spent too much time animating to squeeze that in. I'll be sure to make that a feature if I do a larger release. Thanks for playing and I'll let you know if I make more!