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Hey, my pleasure for the community copies ^^

Yeah the Theory roll is in secret 'cause I wanted to keep the tension after the roll, it's an important part of DG imo : "Am I doing the right thing or am I f*king it up more ?".
So the players have to act on their Theory without knowing if they are right, and I've written the GM part to help them react and play a failed roll "against" the players.
It's a bit odd for the CfB genre, but it felt fitted for a horror game abt dubious morality and I figured "participative storytelling" don't have to be "open infomation" on everything, if that makes sense