Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thank you! Yeah the key to changing things as you picked stuff up was to actually drive all the player input through the parts of the ship, and then have all the effects stack. There is also a drag-and-drop ship customization system in the game but I didn't finish the UI. I talk about it in the devlogs if your interested in more details.

(+1)

Here's a link: Katamari Mech Spacey Devlogs