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(+2)

There's quite a lot of presentation involved in this that I wasn't expecting, UI and settings all look very professional.

I like the Katamari twist added onto your standard space arcade game, works great with the theme. Movement gets a bit weird if you hold on to too many parts instead of going back. Your turn sensitivity goes crazy to the point where a single tap was turning me more than 90 degrees. 

Nice work on the submission.

(+1)

Thank you! Yeah the key to changing things as you picked stuff up was to actually drive all the player input through the parts of the ship, and then have all the effects stack. There is also a drag-and-drop ship customization system in the game but I didn't finish the UI. I talk about it in the devlogs if your interested in more details.

(+1)

Here's a link: Katamari Mech Spacey Devlogs