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I absolutely love the thought behind this game and the message that it conveys to the viewer, it’s really touching. The atmosphere is very nice and I love the piano track, it’s very soothing and heartwarming. Cool aesthetics with the handheld, and it feels really smooth and well crafted. As others have also pointed out, I think the main issue here is the difficulty of focusing on both the footage and the rhythm game at the bottom since one detracts from the other, plus there doesn’t seem to be any particular incentive to actually playing the rhythm game. One possible solution could be to turn the video into segments and insert quicktime events in between on the screen to progress the video, so maybe pressing the right combos lets the video progress in a more positive direction? I’m not sure how it could be done with real world clips though without scouring through a lot of relevant footage, but it could be a possible implementation I think. Overall love the concept and great work from the team! Wish you guys all the best!

Huge thanks for your thoughtful and generous feedback! It’s spot-on and cuts to the chase, but so kind—just like a gentle whale! QWQ This is precisely the key challenge we’ve faced, and a user interaction direction we want to refine and break through with post this game. Your proposed solutions are really valuable to us, and we’ll make every effort to test them out in our next work!! Thank you for opening up to us so kindly! We’d love to keep getting your feedback down the line. We have plenty of time to work together and connect! Thanks again OwO!