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(+1)

That was a really fun experience! At first I thought I was supposed to touch only particular flowers, and that the colour of my player’s wings are changed based on the colour of the flowers, so at one point I was trying to go over the same coloured flowers and avoiding the other ones. Then I realized that it was about touching all the different kinds of flowers. If you feel like adding a competitive mode later, maybe that could be something to explore?

The gameplay is very intuitive, and I like your philosophy of everything being integrated and diegetic, and the game design works really well in favour of that as well since it is really simple to pick up and get going. I’m not sure if the overall level layouts changed each time, but that could be something that can be done to add more variety if you feel like so later. Maybe some asymmetry or even maybe irregular rotational symmetry? Or probably even different colours on the vines and the background?

I wonder if an alternate mode for the mouse control would be interesting, where instead of making the mouse movement tilt the nose of the player, the player instead follows the position of the mouse on the screen? Since I notice a slight amount of jitter with the current mouse controls, but it could also be due to my mouse sensitivity/dpi.

Overall a very interesting and unique interpretation of the theme, and definitely one of the most visually appealing ones. Highly appreciate the amount of polish that went into this as well, since this feels like an almost perfect experience of the game concept. I saw you working iteratively on this for a long time in the discord progress channel, and I think that’s definitely something to learn from. Amazing work and I wish you all the very best! 💖

(+1)

Thank you so much for your kind and thoughtful comments.

The color mechanics you describe are very much in line with what I think is the next stage of development for this game. And the layout will be more like something between a mandala and a stained glass rose window. So... stay tuned :)

Thanks again.