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(1 edit) (+1)

Wow!!!!! This game is so cool! The art style sorta gives me nostalgia for playing the henry stickmin games. I loved the levels, the animation and art were really really really impressive, and just overall really fun! All the achievements looked really well put together too. IMO this has definitely has potential if more levels were added!

I had a couple of bits of feedback:

  • On the sunbathing level (or maybe the one before, I can't quite remember), succeeding the mission and then instantly shooting someone in the foreground shows "mission success" and then "mission failure" (but you still continue to the next level, so this isn't a massive bug)
  • Maybe reveal the whole level design after completing a level and have a button or something to continue, so I can appreciate the cool art all at once :)
  • The story was really really good, but I found it hard to read center aligned text whose lines wrap very often. Perhaps making the tablet be in landscape mode could help this

This is a really cool game :)

(+1)

Thank you for such a nice review! I'm glad the homage to henry stickman came through :D

You're right about the sunbathing level and being able to both win and lose at the same time. While I was working on it I realized it would be nice to actually take the target and lose on purpose but I never really decided if I wanted to strictly enforce that or just let the win condition be the only criteria. In the end I let them both be possible but I can see how that feels odd.

Good idea about revealing the level after and having a continue button. I was going for a zero UI approach where everything is an item in the game but that may be nice. After it sends you back to the data pad menu you can actually go back to the level by pressing ESC and it's where you left off.

The line wrapping is a little hard on the eyes. Good suggestion!

Thanks again for taking the time to leave such a helpful comment! and of course thanks for playing!