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(1 edit) (+2)

The mechanics are quite unique but it’s also a bit unintuitive as the others have said. Maybe it’s just my own skill issue though.

It was probably by design, but I found the speed difficult to use in conjunction with the jump. For example, you need to time the jump right, however the speed made you go a bit fast and it’s difficult to anticipate when to press jump. When you put too little speed though (because I want to go slower to time the jump), the player may run out of juice too soon.

I suggest maybe a way to change the intensity of the variables before you use them, perhaps with sliders next to them. For example, choosing to go at a slower speed would cost less speed juice, choosing to jump shorter would also do the same. Something like that. That’s just my thoughts though.

I think that the design of a puzzle based around allocating resources to your abilities is really interesting. Good job with the game!

(+1)

Golly! Thank you very very much for such detailed comment, never actually got that long haha.  You got that right! Quick timings were meant to be challenging by desighn but we might have made them too annoying and thats never good. (Exept maybe geometry dash).  Thanks for feedback! I will look onto this. Btw I Just updated the game and sliders set up now saves after retrying. Once again, thanks for playing :)