Hey nice game, I like the chatting generally, but I did not like or understand the mechanics; the timers for some options kept going down and stayed low even after choosing a different option, and often I tried clicking the letters with my controller, and they were not registering, because I needed to reset or something. It felt unintuitive and frustrating to be honest, because at other times I could just kept on clicking. If I fail one, it should just reset, so I don't lose time clicking reset or whatever the other 2 options are. If something is time based, best is not to have too many options with text and different buttons if you don't need to. But this could definitely be cute and cozy, don't see yet how timed-based precision matches with that vibe tho, maybe it's just not for me. Good luck!! EDIT: lastly, I think music and sounds can help a lot to make this feel more fun and juicy
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Thank you for your honest feedback!
This game certainly won’t be everyone’s cup of tea, but I think you are pointing a few hard UI design and balance issues that need fixing. So that is very helpful :)
About music & sound: absolutely, this was just not a level of fidelity I had in scope for the prototype. Although thinking about it, adding a 3rd-party music asset and a few more beeps here and there probably would have not been that much work.