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(+1)

Thanks for the comment. I've added controls to the project description.

Yes, the ability to exchange unused items for metaprogress currency is one of the features I didn't have time to implement.

Items in the storage were supposed to show a tooltip displaying the item's unlocked abilities, but I didn't have time to implement that either.

There were also planned to be significantly more than eight items, but I spent a lot of time implementing the inventory, as this was my first time doing it. Overall, I realized I chose a project with too broad a scope for the time I had.

In any case, thank you for your feedback and interest. It was helpful to see that a player shared my point of view.