Hey, I will drop my feedback below:
- How does gunplay feel?
It is mostly ok, I think ammo counter is far away from action and I would like a clearer separation between sprint energy and recharging weapon feedback.
Imo the camera should be clamped to avoid it going too far away from the player.
- How does the zombie threat feel?
If feels ok, I would like more variety than slow zombie and fast zombie though.
- Does this game feel like CoD Zombies to you?
I think the core idea is replicated well here.
- What aspect to you feels the most like Zombies?
Building barricades, buying weapons, upgrades and special items.
- What aspect feels the least like Zombies?
Camera perspective, level layout, enemy types, low depth in weapon upgrade system, being in plain daylight.
- Other than easter eggs, perks, and mystery box, is this game missing something that makes it not feel like Zombies?
I think I feel less inmersion here because of the camera perspective and the fact that it happens in daylight with no usage of darker environments and illumination layout to generate more tension.
- What is most frustrating?
Aiming at some zombie and losing info about your character is because the camera moves very far away.
It's odd that the zombies can go through windows but the player can't do the same.
It wasn't clear for me how much time I got left in a round and exactly how many time (second to second) I had left before a new round would start.
- What is your favorite part?
The tension of not knowing if you will survive a zombie attack feels good.