Hmm, I'm so torn on how to approach the issue. The far view is necessary, but It's a common enough complaint that I think I do need to clamp it.
Which would you say is the main reason the camera is annoying? You can pick more than one, but if you do, can you rank them in order of most problematic?
- Navigating the environment gets hard when not in view.
- Crucial UI elements (status bars and health) are centered around the player, and therefor are out of view.
- Can't tell if enemies are nearby and therefore, can't tell if you're in danger and respond appropriately.
- Controlling the right aim position/distance is difficult due to how much the camera distance can scroll changes.
- Scrolling too far makes aiming in the opposite direction too slow
- Other
How do you feel about the idea of the following possible solutions?
- Cap camera, but add an ADS button allowing you best of both worlds. look far away and better line up multi-kills
- There is an attachment system planned in the full release. Base weapons would have their aim clamped, but you could optionally chose to attach a sight that gives you the current unclamped aiming.
- Leave the current camera system, but show a mini-map or onscreen indicators when zombies are getting close so it is more apparent if you are in immediate danger and where you are in the environment.