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Hey, I will drop my feedback below:

  • What was the most frustrating moment in what you experienced?
    • Card pickup animations after a win were slow and its initial part had too little contrast with the dark background.  Not being able to keep my shield points after a turn feels odd too.
  • What was your favorite moment?
    • Attacking other ships with lasers it's cool.
  • Was there anything you wanted to do, but the game didn’t let you?
    • I wanted to have more space in my inventory but I didn't know how.
  • If you had a magic wand where you could change any part of the game, regardless of cost or complexity, what would you add/change/remove?
    • I would add the option to skip card pickup animation (not the entire pickup phase, solely the animation).
    • Besides I think that having a damage preview as a different color bar on enemy ship hp bar would be cool to have.
    • Some popup damage numbers going during the attacks would be nice too. 
  • What would you say you were doing in the game?
    • I was managing a spaceship and improving it over time.
  • How would you describe the game to friends and family?
    • It's a roguelike deckbuilder where you are a spaceship captain.
(+1)

Hey Coast City Games, thanks for playing and for the valuable feedback. You have provided like proper textbook feedback because everything you have highlighted is either on my list of things to do/fix or have been raised as issues by other playtesters which is really good that there seems to be a consensus on what needs changing!