So many pies! I enjoyed the highs of using the jump ability to climb ever higher, and the crushing lows of missing a platform and falling so very far back to the ground. Adding a bunch of time and jump power-ups and random placement of platforms is good. Maybe giving players a little more control as the game progresses could help make their successes and failures feel more predictable, like a parachute that helps players control the speed of their fall? Nice stuff!