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(+1)

So many pies! I enjoyed the highs of using the jump ability to climb ever higher, and the crushing lows of missing a platform and falling so very far back to the ground. Adding a bunch of time and jump power-ups and random placement of platforms is good. Maybe giving players a little more control as the game progresses could help make their successes and failures feel more predictable, like a parachute that helps players control the speed of their fall? Nice stuff! 

(+1)

I agree, the falls can feel unpredictable and unavoidable. I've considered adding a parachute or maybe a wing suit if I continue the game in the future.